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3ds Max 2015 Free Download - Detailed instructional videos

Autodesk 3ds Max 2015 is a software that can be utilized for 3D modelling, rendering, animation and simulation. The software is extensively used for game making, film and TV production and for some awesome architectural designs. The impact of this software can be judged by the fact that the...In this course, Aaron F. Ross covers all the features you'll need to dahulu creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling.(Updated) Extension 2 for 3DS Max / Design 2015 is now available for customers on subscription. Autodesk has also posted two additional videos covering new features: Dual Quaternion Skinning and Camera Sequencer. 3DS Max Product Manager Eddie Perlberg announced that for the first time a...

3ds Max 2015 Free Download - Detailed instructional videos

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3DS Max 2015 Extension 2 released

@rps… Everything else aside, one thing about your comment particularly caught my attention, how can your experience be getting “progressively” painful with Max? Max’s development definitely hasn’t progressed at the pace or the way many of us paras hoped for these passed few years, and I agree even this team hasn’t done a head turning job(yet at least), but it has gotten MUCH better throughout these years, both performance wise and feature wise while becoming much much more stable compared to previous versions, for someone who has used Max for the last “13” years, you should know that better than most of us, one would imagine.

As a Max user, there are a lot of things I want to say right now about how things have been done for the past year or how things are looking in the horizon for Max, many of which enau’t that positive, but I’ve decided to hold off until the 2016 release, because there’s a part of me that hopes that this team maybe finally working on some fundamental issues for Max, that would clearly show their unconditional commitment to Max, things that would impact Max’s future 5 years from now(a modern interface done right could be an example), or things that would actually be considered pioneering instead of just hasty implementation of features that have been in other packages for years, those are the type of things that tells me they are truly committed to Max’s future.

I’ll end my thoughts on this release with this quote from Eddie Perlberg in his interview with fxguide after he took over(just a reminder of things that’s been promised):

““No more is a feature going to be developed and then left alone,” says Perberg, “that is one of the things we are going to focus on … to continue to grow those things so that they continue to provide more and more functionality, and not just they launch with, ‘Isn’t that cool’, and then they get thrown to the back.””

Yes we definitely wouldn’t want that to happen, any more.

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